![]() ![]() Instead, “Start to Finish” is about various people waxing philosophic about identity, even though it really presents nobody with the challenge any preconceptions on the idea. And save for Deanna getting bitten and a little light head trauma/kidnapping, that’s all that happens in this hour: the zombie horde never comes into play as anything but unnecessary dramatic effect, the “horrors” of the episode supposedly coming from the crazy talk the former prisoner Wolf was spitting, or the “unstable” behavior Sam’s been exhibiting in his room, while his mother tells him to pretend the world away (I’m sure that’s really helping him adjust to his “new” life, right?). One would think the church coming down in Alexandria set off a panic around the town: we never see that, however, since this entire episode focuses on the main cast members and their attempts to waste time inside different houses, trapped by the zombie horde that quickly infests the entire town. The culmination of seven hour’s worth of narrative treadmilling, “Start to Finish” is a 42-minute bore fest, wasting the haunting image closing last week’s episode with a thoroughly lifeless, often ludicrous mid-season finale. ![]() The last month of episodes have done nothing but turn great characters into laughingstocks, undermining its carefully constructed sense of tension with a horrible series of “cliffhangers” and a lot of time wasted on pointless characters. After a promising start, the sixth season of The Walking Dead has unraveled in very similar fashion to seasons past.
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